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Da Build 42 noch einige Fehler hatte, kam die Version nie weiter als zum Pretest. Hier jetzt Build 43, mit der diese Fehler hoffentlich behoben wurden. Wir werden es sehen
Engine: build 43 (2019-08-20): - Bugfix: Fixed crash when viewing the server list while a level is loaded locally. - Bugfix: Fixed sound falloff on left and right channels being slightly different. Also tweaked to be slightly more physically accurate. 7:21 AM 6/24/2019 - Bugfix: Fixed serverlist connecting to the worng IP's when using the listview widgets (Thanks, xrichardx) - Bugfix: Fixed crash when using SDL sound driver on Linux. (Thanks, your teammate) 10:10 PM 7/7/2019 - Tweak: Reduced buffer size for Linux SDL driver from 4096 to 1024 to reduce latency. 5:53 AM 8/18/2019 - Tweak: Reduced "s_mixahead" default cvar value from 0.2 to 0.08. You may need to increase this if you get stuttery sound. 5:53 AM 8/18/2019 - Cvar: "vid_resolution" now replaces "gl_mode", "vid_resx", and "vid_resy". You can simply set "vid_resolution" to "1920x1080" or whatever you would like. (Thanks, xrichardx). Should automatically set to whatever you had before using the previous cvars. Game: *** 1.932 build 188 *** - Fixed escaped from jail message having an extra newline. 4:57 AM 6/17/2019 - Adjusted ball arc to account for gravity setting, so low gravity doesn't cause the ball to shoot above the crosshair. 4:57 AM 6/17/2019 - Fixed minplayers setting on mapinfo files not working properly if set to values less than 2. 7:02 AM 6/25/2019 - Made "botcmd" work with the new bots. 1:06 AM 6/30/2019 - Fixed match not going into overtime if "nextmap" was set. 3:13 AM 7/1/2019 - Made "nextmap" and "rotation add" automatically prefix "inprogress/" and "beta/" before maps that are in those directories like "newmap" and "map" do. 1:56 AM 7/7/2019 Downloads: Windows - Full (Pretest 1b) Windows - Update (Pretest 1b) Linux - Full (Pretest 1) Linux - Update (Pretest 1) Offizielle HR4 Texturen (Stand: 20.08.2013) Zusätzliche HR4 Texturen (Stand: 18.09.2012) |